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Re: [GZG] Full Sail Rules

From: "Allan Goodall" <agoodall@h...>
Date: Sun, 1 Apr 2007 23:03:57 -0500
Subject: Re: [GZG] Full Sail Rules

On 4/1/07, Jerry Han <jhan@warpfish.com> wrote:

> Works great for generic designs: 6/0/0/0 are your close range plasma
> cutters and 2/2/2/2 represents your long range sniping laser -- but
I'll be
> damned if I know how to points balance it well.  (Which is one of the
reasons
> why there's no ship construction system in the Full Sail rules; that
was one
> of the things I was hoping to get to this year, once I figured out how
to
> rate cannon.)

Full Steam is based on real ships, so I was going to add conversion
rules that allowed you to take real life stats and build a Full Steam
ship.

I'd like to include a point system, but that would be problematic. I
have some ideas, based on e-mails with Oerjan, but it would still take
a while to work out an accurate point system. (Look how long it's
taken FT, and it's not even official yet...)

-- 
Allan Goodall		 http://www.hyperbear.com
agoodall@hyperbear.com
awgoodall@gmail.com
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