Re: FT Fleet formations was Re: [GZG] FT vector movement systems
From: Phillip Atcliffe <atcliffe@n...>
Date: Mon, 05 Mar 2007 18:13:32 +0000
Subject: Re: FT Fleet formations was Re: [GZG] FT vector movement systems
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Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lRoger Books wrote:
> The author of AV:T recommends that you not try to hit exact points in
> space or do much of anything exactly. It greatly slows down the game,
> even with experienced players.
That's why /ships/ [will] have nav computers -- to get the fine details
right. Lacking those, /players/ have to accept a certain degree of
inaccuracy.
Phil