Re: FT Fleet formations was Re: [GZG] FT vector movement systems
From: Oerjan Ariander <oerjan.ariander@r...>
Date: Mon, 05 Mar 2007 18:13:07 +0100
Subject: Re: FT Fleet formations was Re: [GZG] FT vector movement systems
Richard Bell wrote:
>>Or do you maintain the screen is omniscient enough to always know
where
>>the enemy will be, so that you can give it an order like, "Screen us"
and
>>they will then always be in position?
>
>You have nicely hit the point that I was trying to make. If you have
not
>experimented with it beforehand and "drilled your ship handlers" (by
>writing down what actually worked onto a reference card), you are not
>going to get it right during a battle, without immense amounts of luck
or
>analysis paralysis. The most important word in your first paragraph is
>"try".
Um... Richard? A day or two ago, you stated that you had only played FT
twice - once in Cinematic, and once in Vector.
If as you say you have only played each FT movement system *once*, then
it
is no surprise if you can't work out correct formation-changing orders
on
the fly.
If OTOH you had played half a dozen games with either movement system,
then
I would've mildly surprised if you *couldn't* work out appropriate
formation-change orders with at most a few seconds' extra effort.
And if you had been a veteran FT player with scores or hundreds of games
under your belt, then I would've been *extremely* surprised to hear that
you had problems working out formation-change orders on the fly - with
that
much experience it would, as Roger Books wrote, be trivial.
FWIW I'm prepared to bet quite a lot of money that I would not be able
to
work out correct formation-change orders in my first-ever game of AT:V
or
SITS without doing some experimentation first.
>The sticking point is working backwards from the desired endpoint of a
>formation to orders needed to get there from the current point. Being
>able to predict what each possible order will do is of marginal utility
if
>none of them do what you want.
And at least for Full Thrust, a few games will give you enough
experience
to do that working-backwards stuff (or at least it has for all FT
newbies
I've taught over the years, so I would expect it to do so for you too).
Since I've neither played nor read either AV:T or SITS I can't compare
how
easy or hard it is to learn formation-flying in those games, but IMO
you're
making an entire henhouse out of a feather over how hard FT formation
changes are supposed to be <shrug>
Regards,
Oerjan
oerjan.ariander@rixmail.se
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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