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Re: [GZG] FT vector movement systems

From: Nyrath the nearly wise <nyrath@p...>
Date: Sat, 03 Mar 2007 20:39:36 -0500
Subject: Re: [GZG] FT vector movement systems

Richard Bell wrote:
>	  I just played a short game of Attack Vector: Tactical.  At
first
> glance, AV:T seems to be proof positive that geeks will indulge in all
> manner of cerebral abuse if it is labelled as a game.  The movement
system
> is vector based, straightforward, 3D, on a hex map, and actually
playable.
> What really surprised me was that acceleration chart and movement
> segmentation is a very good approximation of newtonian dynamics, as
applied
> to big nuclear rockets.

	Agreed. AV:T and SITS have the most accurate
	newtonian dynamics, but made playable by a set
	of very clever game aids.

	But what made my jaw drop was the three-dimensional
	firing arcs.  That were also very easy to use
	by a set of very clever game aids.
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