Re: [GZG] FT vector movement systems
From: Roger Burton West <roger@f...>
Date: Sat, 3 Mar 2007 21:18:57 +0000
Subject: Re: [GZG] FT vector movement systems
On Sat, Mar 03, 2007 at 07:14:28PM +0000, Richard Bell wrote:
>Compare this to vector movement from FB1.
It's not hard to produce a "real vector" system for FT. My assumptions
were:
(1) Ignore facing change time. Turns are probably around 5-15 minutes
long anyway. It's too much effort.
(2) Ignore the third dimension. It looks pretty but it doesn't add all
that much to the game.
What's left is the continuous-thrust element. Not a problem. You do need
two markers per ship to work out its movement, but you only need to
leave one of them on the table between movement phases.
Roger
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