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RE: [GZG] [Aliens] was Re: FMA at EEC etc

From: <Beth.Fulton@c...>
Date: Thu, 1 Mar 2007 23:46:42 +1100
Subject: RE: [GZG] [Aliens] was Re: FMA at EEC etc

G'day,

> Nope it was here. the FT play testers sounded like they were only
interested 
> in promoting their own ideas which were nto very well documented. When
you 
> asked questions about why things were done it was always "you
misunderstand 
> we changed this other rule as well."

I'm sure they didn't mean to be rude if that's how you perceived it (it
also pays to remember that for some English isn't their first
language... Though for Oerjan I just put it down to being so close to
Santa-land that he has to pay the toll for Santa being jolly so much ;P
<He'll make me pay for that one in some suitably evil way>).

> It would be good to get a cohesive copy of the current playtest
version of 
> the FT rules so someone that is reviewing the changes can see all of
the 
> changes and how they work toegther rather than just the new fighter
rules.

Unfortunately for all the reasons you've heard already today that's
beyond their ability to provide.

> Full Thrust was the game we wrote our version of the rules for. Now
people 
> are developing a DS equivalent game.

I take it from your statements below that it uses multiple dice rather
than sliding dice?

> Counter draw and opposed dice rolls are slow play mechanisms compared
to 
> rolling a number of dice in series you want to keep the action flowing
not 
> have the players looking up charts and going for different sized dice.
> 
> Much faster to say this unit is firing small arms at this unit and
pick up x 
> dice roll to hit....

Are these rolls opposed or versus a fixed value? I really do understand
that the chits aren't to everyone's taste, I personally like the elegant
way they solve the problem of lots of different results in an "easy"
way. I will say however I am a fan of opposed dice roles and sliding
dice types, it is something else that strikes me as a nice way of
getting multiple solutions fairly simply and keeps everyone involved.

> Some of the best visual representation markers are the blast markers
GW used 
> in EPIC and in their BFG game. Want to know where the action is? It's
easy 
> to spot units under fire because they are covered in explosion
markers. 
> Looks cool and has a game effect.

As Derek will attest I'm a messy person so the unit markers don't phase
me. Having said that we use a mix of little chits and more scenic
markers. Again I guess its personal choice. Each to his own it'd be a
boring old world if we were all identical ;)

Have fun

Beth

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