Re: [GZG] Battlecruisers
From: "john tailby" <John_Tailby@x...>
Date: Fri, 29 Dec 2006 14:54:19 +1300
Subject: Re: [GZG] Battlecruisers
We didn't model the fleet train extensively. We wanted to play ship
battles
rather than space accountancy.
It is possible to put out of supply. One of the hardest fleets to fight
was
a "destroyer" swarm. No major units at all. One player had almost all
dreadnoughts and was continually getting pinned down and having his
supply
bases raised by the destroyer swarm.
Very hard fleet to fight against.
----- Original Message -----
From: "Robert N Bryett" <rbryett@mail.com>
To: <gzg-l@lists.csua.berkeley.edu>
Sent: Wednesday, December 27, 2006 8:50 PM
Subject: Re: [GZG] Battlecruisers
> Given that it was a campaign, how did you model logistics for
expendable
> weapons? Could the "beam" side attack the fleet train with light
units?
>
> Best regards, Robert Bryett
> rbryett@mail.com
>
>> In one of our campaigns one of the players built a fleet around
missile
>> technology and was very effective. You jump in force the enemy to
>> engage, salvo your missiles and then run for it. If the missiles do
the
>> job you can mop up with secondary weapons.
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