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RE: [GZG] AI fighters

From: <Beth.Fulton@c...>
Date: Tue, 26 Dec 2006 16:09:38 +1100
Subject: RE: [GZG] AI fighters

G'day,

> Noticed in part 3 of the Two Moons battle that there are high numbers
of AI 
> fighters but only 2 crewed fighters--how are AI fighters handle? Do
the 
> crewed fighters act as a "control" ship for the fighters?
> Just curious what the mechanics are for AI fighters....thanks.

Basically the idea is that part of being a top pilot is instinct or
experience or whatever, that deep down stuff you can't verbalise so well
that some people have and some haven't. Something that's hard to program
so humans aren't out of the loop yet. 

There is no in game effect as yet, purely the fictional colour. There's
been lots of back and forth about why you'd have AI fighters in the GZG
verse, but I like the idea of having some humans about, so had to think
of how I could do that. So most obvious way was a compromise. Humans
would like to have Ais, but they're not quite good enough yet to be
completely effective vs this alien threat. So you have a human per 3-6
fighters to help train up/guide the AI ships. The AIs aren't completely
useless without the humans (otherwise I'm sure the KV would have figured
that out and would knock the human crewed fighters off first etc), but
do function better with the humans around (thus the reason to keep
humans in the flight line-up). 

Cheers

Beth

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