Prev: [GZG] Dec 25, 2006 Next: Re: [GZG] Battlecruisers

Re: [GZG] Battlecruisers

From: "Richard Bell" <rlbell.nsuid@g...>
Date: Mon, 25 Dec 2006 09:26:23 -0700
Subject: Re: [GZG] Battlecruisers

On 12/25/06, Zoe Brain <aebrain@webone.com.au> wrote:
>

> A Pre-Dreadnaught with 3 different main calibres, 4x12", plus many
smaller
> guns would be lucky to hit at 10,000 yds, Dreadnaughts got equally
lucky
> hits at 20,000, with 10 x 12".
>
It did not take luck to score hits at 10,000 yds in a preDN, skill
would suffice.	What was new was trying to keep the fight at 10,000+
yds.  The IJN proved conclusively that hits could be scored at that
range, at Tsushima.  What you needed 10 x 12" guns for was scoring a
lot of hits at 10,000+ yds.  Dreadnought also had a speed advantage
over older battleships, to keep the range at 10,000+ yds.  Hitting at
20,000 yds always took luck, but with more heavy guns, the tyranny of
numbers worked in your favour.
>
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