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Re: [GZG] Full Thrust scenarios

From: Doug Evans <devans@n...>
Date: Fri, 8 Dec 2006 12:35:59 -0600
Subject: Re: [GZG] Full Thrust scenarios

Gadfly popping in, as ususal...

As  has been mentioned, 'balanced' games tends to be a moving target;
try
not to focus too much on that. Forlorn Hope can actually be fun, as long
as
you aren't shocked by being wiped out.

One thing I've still not gotten completely worked out is a large force
blowing by a smaller force. Large force much transit the table as a unit
on
it's way  to a 'big battle'. Smaller force's object is to reduce and
delay.

If the large force leaves behind functional enemy ships, those get
'free'
following shots, and if the force takes too long to splat the smaller
forces, it's late to the party, and is of reduced value.

BEGOTOHECK how to point this puppy out, though. ;->=

Now, if you want a fairly complex scenerio, I once played in a police
force
catching a pirate group at an asteroid base, only to discover a rival
state's ships nearby. Secret orders made this quite the furball; the
conflicting statements between "no one wants to bear the guilt of
starting
a war" and " must maintain the sacred sovereignty..." was quite
interesting. Even the pirates were misunderstood. ;->=

Sorry I don't have fleet compositions/orbats for these. Are suggestions
sufficient?

The_Beast

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