Prev: Re: [GZG] Starter fleets Next: [GZG] Groundzerogames.net

[GZG] Tech tree for campaign play [long] [sec=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 23 Nov 2006 18:01:23 +1100
Subject: [GZG] Tech tree for campaign play [long] [sec=UNCLASSIFIED]

	Just started reading Steve Walmsley's Rigellian Empire Diary
(from
an old VectorVerse discussion thread) combined with Simon White's new
campaign, I've decided to try reworking my old tech trees using a
different
methodology.
	Basic premise is to use 10x pts cost of each system (smallest
size
of basic system; ie without extra arcs) as the research cost of each
system
(stacking into "tree" format).

The K-Gun and Plasmabolt trees seem very long, but appear comparable as
Kra'vak and phalons have a lot less systems to develop compared to human
fleets.

Items with an asterix are expanded arcs or stand-alone research and are
not
"stacked" into the cost of the next advance.

***

Basic Construction (mass*10):  (as per FTFB1 pg 12 classification)
100   Scout
160   Corvette
260   Frigate
360   Destroyer
500   Super Destroyer
600   Light Cruiser
700   Escort Cruiser
900   Heavy Cruiser
1100  Battlecruiser
1400  Battleship
1600  BattleDreadnought
1800  Dreadnought
2000  Supership (any mass)

Hull Type:
50   Fragile
100  Weak
150  Average
200  Strong
250  Super

Hull Armour:
20   1st Layer "Standard" Armour
60	2nd Layer "Shell" Armour
120  3rd Layer "Shell" Armour
200  4th Layer "Shell" Armour

Normal Main Drive:
40   MD-1
80   MD-2
120  MD-3
160  MD-4
200  MD-5
240  MD-6
280  MD-7
320  MD-8

Advanced Main Drive:
60   MD-1
120  MD-2
180  MD-3
240  MD-4
300  MD-5
360  MD-6
420  MD-7
480  MD-8

FTL Drive: (partly based on old VV discussions)
10  Sublight FTL (Jump-1 equiv)
100 "standard" FTL (Jump-2 equiv)
150 Wormhole travel (natural) (approx Jump-10 depending on PSB/location)
200 "double rate" FTL (Jump-3 equiv)
300 "triple rate" FTL (Jump-4 equiv)
400 "quadruple rate" FTL (Jump-5 equiv)
500 Artificial Wormhole/Jumpgates (Jump-10 when built)

NB: Any ship can fit multiple FTL drives for an even greater strategic
speed.	This will need adjusting, depending on campaign needs/balance.
Possible campaign rule: Misjump on all "1's", #d6 = jump rating (so
Jump-3
rolls 3d6)

Electronics:
40   Fire Control
120  ADFC
+x   Advanced Sensors
+x   Superior Sensors
+x   ECM
*+x  Weasel Decoy
*+x  Area ECM

Screens:
90   Level-1 Screen
180  Level-2 Screen (redundant screens can be purchased)
380  Cloaking Field
980  Reflex Field

Beams:
30   PDS
60   Class-1 (6-arc)
120  Class-2 (3-arc)
*150 Class-2 (6-arc)
240  Class-3 (1-arc)
*270 Class-3 (multi-arc)
480  Class-4 (1-arc)
*540 Class-4 (multi-arc)

Advanced Energy Weapons:
60   Needle Beam
180  Pulse Torpedo (1-arc)
*210 Pulse Torpedo (multi-arc)
+x   Graser-1 (1-arc)
*+x  Graser-1 (multi-arc)
+x   Graser-2 (1-arc)
*+x  Graser-2 (multi-arc)
+600   Nova Cannon
+360   Wave Gun

Missile Tech:
30   Submunitions Pack
90   Std MT Missiles
210  SMR (std)
*240 SMR (ER)
300  SML + magazine
*+30 *various Weapon Archive alternate missiles (cost is each type)
390  Ortillery
+x   Antimatter Missiles

Fighter Systems:
0    Cargo/Passenger Space
30   Hanger Bays
*50  Interface/Boarding shuttles
300  Fighter Bays
330  Standard Fighters (NB: damage type is based on weapon tech)
*+30  Interceptor Fighters
*+40  Fast Fighters (requires MD-6)
*+40  Attack Fighters
*+40  Long Range Fighters
*+50  Heavy Fighters
*+60  Torpedo Fighters (requires Pulse Torpedoes)

K-Guns:
50   Scattergun
*50  MKP
130  K-1 (6-arc)
250  K-2 (1-arc)
*290 K-2 (2-arc)
450  K-3 (1-arc)
690  K-4 (1-arc)
1130 K-5 (1-arc)
1650 K-6 (1-arc)
 
Pulsar Batteries:
100  1-arc Pulsar
250  3-arc Pulsar
350  6-arc Pulsar

Plasmabolt Launchers: 
300  PB-1 (Houserule: 6 mass)
550  PB-2 (Houserule: 11 mass)
750  PB-3 (Houserule: 15 mass)
1000 PB-4 
1250 PB-5

Individual/unusual Items:
*60   Minelayer

*150  Minesweeper

*300  Phalon Vapour Shroud

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

IMPORTANT 
1. Before opening any attachments, please check for viruses. 
2. This e-mail (including any attachments) may contain confidential
information 
   for the intended recipient. If you are not the intended recipient, 
   please contact the sender and delete all copies of this email. 
3. Any views expressed in this e-mail are those of the sender and are
not 
   a statement of Australian Government Policy unless otherwise stated. 
4. Electronic addresses published in this email are not conspicuous
publications 
   and DVA does not consent to the receipt of commercial electronic
messages. 
5. Please go to http://www.dva.gov.au/feedback.htm#sub to unsubscribe
emails

   of this type from DVA. 
6. Finally, please do not remove this notice.  

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Re: [GZG] Starter fleets Next: [GZG] Groundzerogames.net