[GZG] Supply mechanisms for campaigns
From: "john tailby" <John_Tailby@x...>
Date: Mon, 13 Nov 2006 18:17:14 +1300
Subject: [GZG] Supply mechanisms for campaigns
What sort of resupply and replenishment mechanisms do people use in
their
campaigns?
>From the comments about the Fleet Book ships it sounds as if ships with
missiles and fighters need to return to a base to replenish.
Our campaign uses a supply rule that means that if a ship can trace line
of
supply back to a base or its homeworld it can be replenished in place.
We
also let ships that take less than half hull boxes in damage to be
repaired
automatically.
We don't use fleets of transports or a lot of enconomy mamagement
because we
wanted to have the campaign be about spaceship battles rather than space
economics.
What do other people do.
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