Re: [GZG] OODA
From: "Roger Books" <roger.books@g...>
Date: Wed, 8 Nov 2006 17:55:24 -0500
Subject: Re: [GZG] OODA
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Roger
On 11/8/06, laserlight@verizon.net <laserlight@verizon.net> wrote:
>
> Thinking about a discussion of UGO IGO and turn-based games...I'd like
to
> have a game which takes into account the reaction times of the
different
> units--reaction time meaning OODA loops.
> Now, in something like FT, and easy way to implement this would be
> impulses (but I should call them "turns" instead of "impulses" or the
"Death
> to SFB" crowd will break out their pitchforks and torches). Nelson
might be
> able to write orders every 3 impulses; Suffren every 4; Byng might
only be
> able to write orders every 8 impulses. To some extent, your OODA speed
would
> be a function of your navy's training, so most NAC commanders are, say
about
> a 4....but you will still get a few 5's and 3's.
>
> This would affect maneuvering, and possibly changing targets; it
wouldn't
> affect your ROF against a current target.
>
> Comments? And any ideas on how to apply it in a StarGrunt-like
context?
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