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RE: [GZG]Re:Gzg-lDigest,Vol19,Issue1 [SEC=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 9 Nov 2006 09:10:50 +1100
Subject: RE: [GZG]Re:Gzg-lDigest,Vol19,Issue1 [SEC=UNCLASSIFIED]

Long out of date, but have a read of:
http://home.pacific.net.au/~southernsk/sg/fma_rpg.htm

Currently, it just uses the SG combat system "as is" (except for the
listed
changes), but the experience/advancement system is mostly sound.  I do
need
to add injury recovery, but 1 day per wound keeps it easy.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/ 

> -----Original Message-----
> From: gzg-l-bounces@lists.csua.berkeley.edu 
> [mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of 
> Michael R. Blair
> Sent: Wednesday, November 08, 2006 10:29 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: [GZG] Re: Gzg-l Digest, Vol 19, Issue 1
> 
> I like the idea of both but particularly the FMAS/skirmish 
> game. In part what I want is something like GWs old 
> Necromunda game but better and more flexible. Built in 
> support for campaigns - character improvement, recruitment, 
> injury and recovery and so on would be nice.
> 
> Michael
> 
> It is by my order and for the good of the state that the 
> bearer of this has done what he has done.
>   - Richelieu
> 
> Send instant messages to your online friends 
> http://uk.messenger.yahoo.com 
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@lists.csua.berkeley.edu
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> 

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