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RE: [GZG] New game mechanics [sec=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 6 Nov 2006 10:28:03 +1100
Subject: RE: [GZG] New game mechanics [sec=UNCLASSIFIED]

I was thinking about this sort of this yesterday based on current rules.

For standard infantry, a 4-man base looks best:
4 x FP1 = d4
4 x FP2 = d8
4 x FP3 = d12

For the support weapons, it may need a little thought about how a 2 or 3
man
base would contribute.	Just the support weapon?  Or support weapon +
rifles?  Option for just rifles?

With an average 8-man squad of 6 FP2 rifles, SAW and PIG we would get:
4 rifles = d8
SAW+rifle = d8
PIG = d6
For a total of Q+2d8+d6, which gets towards the "bucket 'o' dice" for
company level activations, but the fine detail will make or break this
part
of combat.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

> -----Original Message-----
On Behalf Of 
> Mark Kinsey
> Sent: Saturday, November 04, 2006 8:19 AM
> Subject: [GZG] New game mechanics (was: Re: Name for Rules)
> 
> The way I see it, the 15mm GZG minis are 8 man squads so a 
> typical squad could be two 4 man fireteams or two three's and 
> a two. Usually (always?) there's two support weapons in an 8 
> man 15mm squad so I'm not sure if you'd place a support 
> weapon in each 4 man fireteam, or two in one. I might be 
> inclined if one of the support weapons was AT to do the two 
> three's and a two arrangement. 
<snip> 
> Now when the platoon fires, I'm assuming that we'd total dice 
> per fireteam. e.g. if I had 4 figs on base and they each had 
> a FP of 3 I'd throw my D12. 

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