RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
From: Ground Zero Games <jon@g...>
Date: Thu, 2 Nov 2006 12:25:13 +0100
Subject: RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
>That's not the point. It's not simply a matter of basing - I want a
game
>where the basic element is a team, not an individual figure.
The direction in which I'm thinking is:
Each stand of 2-4 figures represents a fireteam of infantry or a
specialist team (support weapon, observer, whatever). Vehicles based
as singles. Activations given to platoon-sized units (as in DSII),
typically 6-9 infantry bases or 3-4 vehicles. Infantry small-arms
fire (including small-calibre support fire) resolved on a group
basis, ie: one platoon vs.another with hits distributed among the
target stands. Vehicle and other heavy weapons fire individually.
Typical "player force" for a small-to-medium game with average tech
levels would be reinforced company combat group, say a 2-3 platoons
of infantry, one or two platoons of AFVs plus HQ and attached
sections of supporting elements.
Is this the sort of level that most folks (assuming an interest in
15mm at all) are interested in?
Jon (GZG)
>
>-----Original Message-----
>From: gzg-l-bounces@lists.csua.berkeley.edu
>[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Jaime
Tiampo
>Sent: Thursday, November 02, 2006 12:40 AM
>To: gzg-l@lists.csua.berkeley.edu
>Subject: RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
>
>> Exactly my situation. If there was an SG type game that used 15MM
figures
>> and had a fireteam type basing, I think I could persuade most of my
Flames
>> of War players to play it.
>
>You could just play SG with the basing and use a token system to mark
base
>degradation.
>
>Jaime
>
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