RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
From: "Michael Brown" <mwsaber6@m...>
Date: Wed, 1 Nov 2006 07:03:06 -0700
Subject: RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
It really comes down to span of control. Most players can control about
12
"things" in a game. At lower levels (individual figures) the span is
reduced to around 5 "things".
So in a game where a single figure is a single man, a player should
control
about a squad, where a base is a fire team, a player can control a
couple of
platoons (a company).
I find the above to be true in all of the games/scenarios that I have
enjoyed. I have played ACW games where 5 stands are a regiment and I
controlled a Corps. I was exhausted at the end.
Michael Brown
mwsaber6@msn.com
-----Original Message-----
From: gzg-l-bounces+mwsaber6=msn.com@lists.csua.berkeley.edu
[mailto:gzg-l-bounces+mwsaber6=msn.com@lists.csua.berkeley.edu] On
Behalf Of
Ground Zero Games
Sent: Wednesday, November 01, 2006 4:15 AM
To: gzg-l@lists.csua.berkeley.edu
Subject: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
>>>There are two great games out there for playing company-level games:
>>>Dirtside and Striker. They've already implemented the changes you
>>>describe.
>
>I've noticed, and fairly often heard comments from others that
>agree, that SG2 as written is at an odd level. A single platoon is
>too small for a good game--not enoughh maneuver units--but a company
>is too big to handle. You're left with games that are "two platoons
>vs a heavily-reinforced platoon" or some such. I think Stuart's
>suggestion gets SG out of the "halfway between the two logical
>command levels" quandry. As such, this is not about "what's the best
>company level game", it's about "tweaks to StarGrunt".
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OK, let's get some opinions from the good people out there in
gzg-list-land....
This is completely hypothetical at this stage, but what would folks'
reactions be to the following ideas, at some point in the future when
I actually have time to write some new rules (ha!):
1) A squad to platoon level game with individual figures, more like
FMAS than SGII, for 25/28mm figs, typical force size 1 to 3 squads
per side, plus maybe a vehicle or two.
PLUS....
2) Another system (let's call it SG3 for the sake of argument), aimed
at Company-level games with 15mm figs (useable with 25mm, but with
15mm as the "recommended" scale), with group-based figures (3-4 to a
stand) and platoon-level activation for both infantry and vehicles.
Discuss...... ;-)
Jon (GZG)
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