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Re: [GZG] Re: Full Thrust Playtest? (Simon White)

From: "Grant A. Ladue" <ladue@c...>
Date: Fri, 27 Oct 2006 15:06:02 -0400 (EDT)
Subject: Re: [GZG] Re: Full Thrust Playtest? (Simon White)


  Another justification for FT3 (and one of the strongest for me) is
that some
gaming groups do *not* tinker with the rules on their own.  For them a
new 
rulebook represents a welcome revitalizing of the game that gets them
playing
again.	A new Dirtside book would work the same way for us here.

  Personally, I really like to see all the little odd bits (heavy
missiles, 
decoys, Wave Cannon, sensors...) from the earlier books blended into the
new 
book with final rulings on how they should interact.

  In my opinion, "official" designs for all the *many* new ships are way

overdue as well.  I like being able to just pick out the designs and get
going.

  The real beauty of it is that all the groups that have invested time
and
effort in their own versions won't have to give that up, and may even
find new
bits to add in.

  grant

> 
> John,
> 
> I think that publishing (even if it's only PDF published) FT3 still
has merit.  It allows for a few things that just allowing folks to
"house rule" doesn't.
> 
> 1) It makes it easier to introduce new space gamers into the fold. 
It's fine if you can find a group that already plays, but that's not
always the case.
> 
> 2) It allows for many scattered components found in FT, MT, FB1, FB2,
and multiple web sites to be consolidated into one place.  I'll buy a
copy just for that.
> 
> 3) It allows Jon to be the final arbiter of which version of some
things that are still in flux (figher rules?) and put out something that
people can use cross-group at cons or during visits or whatever.
> 
> Just another thought on it. :)
> 
> John
> 
> 
> > 
> > With all the full thrust gaming groups taking their rules off in
> > different directions and the game essentially being open source for
so
> > long is there really any point in publishing new rules mechanisms?
> > Different gaming groups have taken their version of the game and run
with
> > it so it's not really one game any more but thousands of different
> > versions.
> > 
> > John ----- 
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