Re: [GZG] Mixing Tech... FT
From: Hugh Fisher <laranzu@o...>
Date: Mon, 23 Oct 2006 23:42:25 +1000
Subject: Re: [GZG] Mixing Tech... FT
>I am having a few questions about Full Thrust. Anyone who can help,
>it would be most kind...
>
>QUESTION: Has anyone mix alien tech and human tech, if so, how
>does one go about compinsating for the NPV values?
Advanced drives don't seem to be a problem. I believe though
that they are most appropriate for very high tech aliens, like
Babylon 5 Minbari White Stars and Shadows. I can't think of
any human ships in science fiction that zip about with that
kind of agility. Possibly some 'big fighters' like the
Millennium Falcon.
Phalon layered armour: I've been thinking about using this
for the Liberator in a Blakes 7 scenario, but haven't tried
it yet.
Others: ack! no!
>QUESTION: Has there been any work done to add asteroids or moons
>or such to games for blocking fire and sight?
Around here in Canberra the general rule is that if you can't
draw a line between ship posts without hitting the asteroid,
you can't shoot.
>QUESTION: How any work been done to adding Sa'Vasku?
Doesn't human arithmetic work with Sa'Vasku? :-) OK, sorry,
being frivolous. But I'm not sure what you're asking.
cheers,
Hugh
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