Re: [GZG] Mixing Tech... FT
From: VinsFullThrust@a...
Date: Mon, 23 Oct 2006 09:30:07 EDT
Subject: Re: [GZG] Mixing Tech... FT
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In a message dated 10/23/2006 9:14:07 AM Eastern Daylight Time,
laserlight@verizon.net writes:
>From: VinsFullThrust@aol.com
QUESTION: Has anyone mix alien tech and human tech, if so, how does
one go
about compensating for the NPV values?
You should be able to add KV or Phalon stuff without much difficulty,
as
long as your opponent agrees in advance. Note that some items--eg KV
scatterguns--may be considered unbalanced (whether used on KV or
anything else).
If you figure out a way to make SaVasku tech mix with Human, let us
know.
>QUESTION: Has there been any work done to add asteroids or moons or
such to
games for blocking fire and sight?
Decide what scale you want, make a moon to suit. Anything that blocks
LOS
also blocks LOF. Most asteroids wouldn't block unless your ship was
snuggled
right up next to one.
QUESTION: How any work been done to adding Sa'Vasku?
You mean, like putting out a Fleet Book with SV in it? Like Fleet Book
2?
I refer to all this for PBEM Java FT...
Vince