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Re: [GZG] Mixing Tech... FT

From: VinsFullThrust@a...
Date: Mon, 23 Oct 2006 09:30:07 EDT
Subject: Re: [GZG] Mixing Tech... FT

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In a message dated 10/23/2006 9:14:07 AM Eastern Daylight Time,  
laserlight@verizon.net writes:

>From: VinsFullThrust@aol.com
QUESTION:   Has  anyone mix alien tech and human tech, if so, how does
one go 
about  compensating for the NPV values? 

You should be able to add  KV or Phalon stuff without much difficulty,
as 
long as your opponent agrees in  advance. Note that some items--eg KV 
scatterguns--may be considered unbalanced  (whether used on KV or
anything else).
If you figure out a way to make  SaVasku tech mix with Human, let us
know.

>QUESTION: Has there  been any work done to add asteroids or moons or
such to 
games for blocking  fire and sight?

Decide what scale you want, make a moon to suit.  Anything that blocks
LOS 
also blocks LOF. Most asteroids wouldn't block unless  your ship was
snuggled 
right up next to one.

QUESTION: How any  work been done to adding Sa'Vasku?

You mean, like putting out a Fleet  Book with SV in it? Like Fleet Book
2?

 
 
 
I refer to all this for PBEM Java FT...
 
 
Vince


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