RE: [GZG] "Realistic" Mercenary TO&E
From: "Michael Brown" <mwsaber6@m...>
Date: Wed, 18 Oct 2006 14:54:43 -0600
Subject: RE: [GZG] "Realistic" Mercenary TO&E
But the Slammers were a Regiment. IIRC there was usually at least a
Battalion in the AO.
Michael Brown
mwsaber6@msn.com
-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of John K
Lerchey
Sent: Wednesday, October 18, 2006 2:20 PM
To: gzg-l@lists.csua.berkeley.edu
Subject: RE: [GZG] "Realistic" Mercenary TO&E
Yes, but in some settings, you might have a battalion or a division, but
only field a company to a contract. If you're doing work on a world
with
a small mining colony, and you job is to be a show of force, you might
only be sending in a company (not that I would take such an
assignment!).
So replacements may be available, but they may not be *readily*
available.
In the Slammers books, they often recruited locally to replace losses.
Doesn't help in during the contract period, necessarily, but it did
allow
them to sustain their force long-term.
Just some thoughts.
J
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
On Wed, 18 Oct 2006, Michael Brown wrote:
> I think that Company size Merc units are too fragile. To be
sustainable
> they need to be at least a Battalion (+), especially for more
mechanized
> units. Using a rule of 40% loss makes a unit combat ineffective; a
company
> can only have @ 30 casualties or 4 vehicle losses before they are out
of
the
> fight. A Battalion can at least rotate a company in and out of the
line.
>
>
>
>
>
>
>
>
>
> Michael Brown
>
> mwsaber6@msn.com
>
>
>
> _____
>
> From: gzg-l-bounces@lists.csua.berkeley.edu
> [mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Eli Arndt
> Sent: Wednesday, October 18, 2006 12:48 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: [GZG] "Realistic" Mercenary TO&E
>
>
>
> Some recent comments made in a reply to the new 15mm Vehicle
announcement
> have got me to thinking, What is a realistic- way to do sci-fi
mercs
The
> usual tendency seems to be to try to recreate one of the great merc
units
> from books and other games Hammers Slammers, Wolfs Dragoons,
etc. But
> are these units representative of what we think merc units would be?
Is
> there a way to build less amazing, but still effective mercenary
units?
Is
> so, what are peoples thoughts on them?
>
>
>
> Some ideas I have had are
>
>
>
> 1) An all infantry force with no armor but a good number of
man-portable
> anti-tank weapons.
>
>
>
> 2) Conventional mobile infantry force with mid-tech resources.
>
>
>
> 3) Small, but elite and hi-tech unit of combat walkers.
>
>
>
> These are just off the top of my head.
>
>
>
> Thanks,
>
>
>
> Eli
>
>
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l