Re: [GZG] Re: New to Rules- Close Combat Question
From: "Roger Books" <roger.books@g...>
Date: Fri, 15 Sep 2006 16:59:23 -0400
Subject: Re: [GZG] Re: New to Rules- Close Combat Question
Gzg-l mailing list
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lAs far as I can
tell long range fire suppresses, but close assaults decide
battles. As far as I am concerned a close assault is the only way to
remove an entrenched enemy.
I'd have to check, but does a suppressed squad get fire if the
squad fails its' movement roll?
On 9/15/06, Glenn M. Goffin <email@example.com> wrote:
> >Posted by: "hundvighong" firstname.lastname@example.org hundvighong
> >Although it's even more a "morale" game in my book. Suppressing the
> >enemy and shaking his confidence is often more important than sheer
> >body count. Close assaults are great at demoralizing the enemy and
> >forcing him out of good positions, but they're also really risky
> >most of the time. Shooting is generally a slower, but safer way to
> >break your opponent.
> >That said, if you're badly outgunned, a desperate close assault can
> >sometimes turn things around...or, more likely, end your misery
> >quickly. :)
> Remember that artillery is your friend. Call it early and often.
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