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RE: [GZG] [FT] Modern Naval? [SEC=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 18 Aug 2006 14:36:20 +1000
Subject: RE: [GZG] [FT] Modern Naval? [SEC=UNCLASSIFIED]

I've been thinking out that as well.  If we consider each section to be
the
equivalent of a squad member, using the SGII randomisation method should
work.  Of course, over 12 sections you're using a d20, so probably a few
rerolls.

I've also been thinking about the range band effects.
Close Range: target specific sections (full AV)
Medium Range: randomised section (full AV)
Long Range: randomised section (-1 AV for plunging direct fire)

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

> -----Original Message-----
> From:  Laserlight
> Sent: Friday, August 18, 2006 2:30 PM
> Subject: Re: [GZG] [FT]ModernNaval? [SEC=UNCLASSIFIED]
> 
> Brendan said:
> 
> >> Example:
> >> Destroyer
> >> Mass 30 (= 30 total DS size)
> >> Size 15 Main Hull (1/2 total size) = motive system costs 
> etc Size 5 
> >> Forward Turret (Superior FCS + 2 x Size 5 HVC) Size 5 Aft Missile 
> >> Battery (ZAD + 3 x Sup Heavy missiles) Size 5 Helideck 
> (Size 3 VTOL)
> >>
> >> Build each part as a separate DS vehicle.	In combat, 
> weapons can be 
> >> targetted against each section.
> 
> I don't know that I'd let the opponent select which section 
> to target, unless maybe ships were very close to each other, 
> but other than than I think it sounds good.

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