Re: [GZG] [FT] Modern Naval?
From: "Damond Walker" <damosan@g...>
Date: Wed, 16 Aug 2006 16:34:33 -0400
Subject: Re: [GZG] [FT] Modern Naval?
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McCarthy, Tom (xwave) <Tom.McCarthy@xwave.com> wrote:
>
> Having worked just a bit in the area of naval sensors, I can't imagine
> trying to simulate them for gaming purposes. Sorry, but I say define
a
> sensor range and game on.
So give surface search radars a range based on the horizon and air
search
radars a much bigger value? That'd do the trick methinks.
Sonars would have a shorter range (right?) but I'd give them a CZ or
three
to play with as well.
Damo