Prev: Re: [GZG] [FT] Modern Naval? Next: Re: [GZG] DS2 Cheese

Re: [GZG] DS2 Cheese

From: "Roger Books" <roger.books@g...>
Date: Wed, 16 Aug 2006 14:26:18 -0400
Subject: Re: [GZG] DS2 Cheese

Gzg-l mailing list how many levels
of stealth do you need to make up for S-FCS?  I tend to
put 1 level of stealth on my size 4 Enh-FC (the majority of my tanks)
and 2
levels on my size 5 S-FC (the latest and greatest).


On 8/16/06, Oerjan Ariander <> wrote:
> Glenn Wilson wrote:
> >Just playing with 'the edges' of DS2 and decided to
> >toss out a cheese laden idea for tearing...discussing.
> >
> >Multiple (beyond 2) weapons per turrets.
> Under the DS2 rules-as-written, this isn't a problem. If you want to
> more than one of those weapons in a single DS2 game turn they all need
> be of the same type and size and they all have to fire at the same
> The main effect of putting three big guns (eg. HKP/5s or MDC/5s) in a
> single turret is that you increase the odds for drawing a "Systems
> Firer" chit and knock *your own* vehicle out...
> >Extreme opposite end imagine - if the weapons per
> >class rule was dropped with a house rule - 12 Size 1
> >HELs (etc) would fit on a class 5 hull!  Buckets of
> >dice DS 2 style???
> "Death of a thousand cuts" - though again the biggest effect of adding
> extra gun barrels is that you increase the odds of drawing an SD:F
> and
> knock *your own* vehicle out :-/
> FWIW one of the "cheesiest" concepts in DS2 is to use Superior FCS
> ignoring Stealth: Superior FCS is seriously underpriced, while Stealth
> just as seriously overpriced... Enhanced FCS is underpriced as well,
> though
> not quite as badly as Superior :-/
> Regards,
> Oerjan
> "Life is like a sewer.
>   What you get out of it, depends on what you put into it."
> -Hen3ry
> _______________________________________________
> Gzg-l mailing list

Prev: Re: [GZG] [FT] Modern Naval? Next: Re: [GZG] DS2 Cheese