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RE: [GZG] Query: Cinematic vs. vector in FT

From: "McCarthy, Tom \(xwave\)" <Tom.McCarthy@x...>
Date: Fri, 21 Jul 2006 15:16:25 -0400
Subject: RE: [GZG] Query: Cinematic vs. vector in FT

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lIn our group, one
prefers vector, 3 prefer cinematic, and 3 have no
preference.



Something to keep in mind, is that designs which are balanced in
cinematic might not be in vector.  That's easily corrected for those who
design their own.



________________________________

From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Ken Hall
Sent: Friday, July 21, 2006 2:45 PM
To: gzg-l@lists.csua.berkeley.edu
Subject: [GZG] Query: Cinematic vs. vector in FT



Good day, everyone--



Does anyone have a sense for the relative prevalence of cinematic and
vector movement in FT? I'm more intrigued by vector myself, but I'm
wondering whether I'm going to be the only one who wants to play vector,
or whether there's a handful, or it's easy to find a game either way.



Thanks,

Ken

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