Re: [GZG] Re: Full Thrust 2 questions
From: VinsFullThrust@a...
Date: Mon, 17 Jul 2006 19:50:49 EDT
Subject: Re: [GZG] Re: Full Thrust 2 questions
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
In a message dated 7/17/2006 7:46:30 P.M. Eastern Daylight Time,
fugugaipan@spikyfishthing.com writes:
> Granted that your plotting them all to hit the same target and they
> actually
> do.. With 1500 points, I am sure there is a DD or FF there that
people
> use
> to soak up suck salvo missile bombardment..
Spread them out. If you go whole hog into MT missiles you should be
able
to whipe out just about all of the opposing fleet. Keep a couple of non
ammo dependant ships around to mop up, or just spread the beam
batteries
through the fleet so each ship has 1 or 2.
Best defence I've come up with is screening a bunch of banzai jammers a
good way ahead of the fleet with fighters then following the missiles
in.
Jaime
I play a lot of my IJN ships, notice the mass ADFC system on all the
ships..
Makes for good all around protection. Combine that with massive amount
of
fighters and you should be able to keep the SM damage to a bare bare
minimum,
if not taking them all out..
A preferred tactic though, is to take out the slimy weasel back stabbing
frenchman before they are in range to SM your butt... LOL
Vince