Re: [GZG] Full Thrust 2 questions
From: <laserlight@v...>
Date: Mon, 17 Jul 2006 14:44:37 -0500 (CDT)
Subject: Re: [GZG] Full Thrust 2 questions
Hi Adam,
The list server has had a hardware problem for the past few days but the
list is still active.
>1) Missles, as described in More Thurst, don't appear in the list
ofship component icons in Fleet Book 1. Are these missles still valid
for competition play?
All More Thrust systems are still valid unless specifically superceded
by Fleet Book systems, so yes, MT missiles are valid. An
unofficial-but-popular update is described at the bottom of
http://mysite.verizon.net/laserlight/ft/if.htm
> Are they replaced by SalvoMissiles?
No, salvo missiles are a different system
>Are they unbalanced? Are they just not worthputting on a ship?
If you launch one at a time, they're not much use. If you have several
missiles and fighter suqadrons attack on the same turn, they can work
well.
>2) Can PDF fire be used to reduce the damage from a submunitionpack?
No--you can assume that losses to PDS are factored in.
>3) If a ship with an velocity of 7 is making a 1 point turn
tostarboard, do you round up or down when determining the half-way point
of their movement to make the turn?
I do it at 3.5"
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