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[GZG] Full Thrust 2 questions

From: "Adam Flynn" <flynnbox@g...>
Date: Mon, 17 Jul 2006 15:01:50 -0400
Subject: [GZG] Full Thrust 2 questions

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lJust getting into
Full Thrust and curious about a couple of issues:

1) Missles, as described in More Thurst, don't appear in the list of
ship
component icons in Fleet Book 1.  Are these missles still valid for
competition play?  Are they replaced by Salvo Missiles?  Are they
unbalanced?  Are they just not worth putting on a ship?

2) Can PDF fire be used to reduce the damage from a submunition pack? 
After
all, these are described as rockets or missiles.

3) If a ship with an velocity of 7 is making a 1 point turn to
starboard, do
you round up or down when determining the half-way point of their
movement
to make the turn?  Essentially, does the turn occur at 3 or 4 inches
along
their current course?  Or does it occur at 3.5 inches?

Hope that the list is still active enough to get an answer to these.
Thanks.


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