Re: Limits on armour?
From: "Roger Books" <roger.books@g...>
Date: Thu, 6 Jul 2006 08:29:33 -0400
Subject: Re: Limits on armour?
I don't see the current armour system as a problem. If you have too
much
armour bleed through weapon cause it to be wasted.
Yet another reason to hate K'rvak. :)
Roger
On 7/5/06, McCarthy, Tom (xwave) <Tom.McCarthy@xwave.com> wrote:
>
> Has anyone tried introducing a house rule limiting the amount of
armour
> a ship can have?
>
> Personally, I've been tempted to do the following:
> i) the "odd" hull boxes are tacked on to the final rows, not the first
> rows. For a ship with 4 hull rows and 13 boxes, that means 3/3/3/4,
not
> 4/3/3/3
> ii) the first or innermost layer of hull armour can be no longer than
> the top row of hull boxes
> iii) for Phalons, successive outer layers of armour can be no longer
> than the layer beneath
>
> That gives the hull and armour block a tapering upward shape.
>
> It has flaws, of course. Lots of SSDs would change. Virtually every
> Phalon ship would need to change, and some of them would see little or
> no improvement for the extra cost.
>
>