Re: Re: Fighter Fixes was Re: Re: Re: [GZG] Revised Salvo Missiles Update
From: "Roger Books" <roger.books@g...>
Date: Fri, 30 Jun 2006 09:22:16 -0400
Subject: Re: Re: Fighter Fixes was Re: Re: Re: [GZG] Revised Salvo Missiles Update
Gzg-l mailing list
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lAssuming there are
no small ships to soak damage that thrust 2 ship has to
be in 1 of 3
places. Those places are close enough that I can easily narrow my
to two. A placement that covers a left turn of one and a placement
covers a right turn of one.
Both will cover the no turn option. The ships actual thrust is so small
to be fairly irrelevant.
And I can probably narrow it down to one placement by table
and my estimate
of my opponents best strategy.
It's pretty hard to get a thrust 2 to 24 without flying out of the
What absolutely wipes out a SM player is K'rvak. The dodge circle is
(Did not work out the math on the thrust 6 ship but I bet the possible
location circle is much bigger.)
On 6/30/06, firstname.lastname@example.org <email@example.com> wrote:
> And the velocity. A Thrust 6 ship poking along at speed 4 isn't as
> a Thrust 2 ship at speed 24.