Re: Re: Fighter Fixes was Re: Re: Re: [GZG] Revised Salvo Missiles Update
From: "Roger Books" <roger.books@g...>
Date: Fri, 30 Jun 2006 09:22:16 -0400
Subject: Re: Re: Fighter Fixes was Re: Re: Re: [GZG] Revised Salvo Missiles Update
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no small ships to soak damage that thrust 2 ship has to
be in 1 of 3
places. Those places are close enough that I can easily narrow my
choice of
SM placements
to two. A placement that covers a left turn of one and a placement
that
covers a right turn of one.
Both will cover the no turn option. The ships actual thrust is so small
as
to be fairly irrelevant.
And I can probably narrow it down to one placement by table
configuration
and my estimate
of my opponents best strategy.
It's pretty hard to get a thrust 2 to 24 without flying out of the
battle
anyway.
What absolutely wipes out a SM player is K'rvak. The dodge circle is
huge.
Roger
(Did not work out the math on the thrust 6 ship but I bet the possible
location circle is much bigger.)
On 6/30/06, laserlight@verizon.net <laserlight@verizon.net> wrote:
>
> And the velocity. A Thrust 6 ship poking along at speed 4 isn't as
safe as
> a Thrust 2 ship at speed 24.
>
>