Re: Re: [GZG] Revised Salvo Missiles Update
From: "Roger Books" <roger.books@g...>
Date: Mon, 26 Jun 2006 09:39:12 -0400
Subject: Re: Re: [GZG] Revised Salvo Missiles Update
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to you is, if you don't like the mechanic, don't use Salvo
If you want a direct fire weapon use one of the direct fire mechanics
call it a missile.
The reason SMs use the mechanic they do is because they are extremely
If you can hit with them every time you can win every time. What's the
Personally I don't need an ECM race, the fighter/PDS race is bad enough.
I also like the fact that you have to severely outguess your opponent to
work. It's a challange.
On 6/25/06, Eric Foley <email@example.com> wrote:
> ----- Original Message -----
> From: "Allan Goodall" <firstname.lastname@example.org>
> > For every PSB there is a counter-PSB: Couldn't you say ships have a
> > laser-absorbing coating that absorbs the energy from a targeting
> > and stores the energy in batteries? Beams, etc. might cook away this
> > coating, but the coating is good enough to make targeting lasers a
> > thing of the past.
> > Or, if that PSB isn't to your liking: if screens can make it harder
> > hit with beams, presumably screens also make targeting lasers less
> > useful.
> I just don't buy either of these. For heavy missiles, maybe. For
> missiles? When the range on them is roughly half that of contemporary
> weapons, I just don't buy that. Pick your methods, whether it's by
> guidance from the mothership or by beaming a guidance signature from
> mother ship by transmitting to the missile instead of painting the
> with a beam, or whatever... it just doesn't make sense. By all means,
> ECM in there to make it more interesting to try to figure out which
> is which or screens that make it harder to paint the target with a
> guidance system or whatever, but SOMETHING ought to still work better
> "put it in a general area and hope it's the way they go."
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