Re: Re: Re: Revised Missiles (long) was Re: [GZG] Heavy missile questions.
Date: Wed, 14 Jun 2006 08:20:38 -0500 (CDT)
Subject: Re: Re: Re: Revised Missiles (long) was Re: [GZG] Heavy missile questions.
>To acually answer your question, most of the ships have wider than
1-arc weapon mounts. Common patterns are 3-arc weapons overlapping F,
4-arc weapons overlapping F and A, or 5-arc weapons overlapping
120-degrees each broadside.
If your strongest arcs are FP F FS, I'd expect you to try to close on
your target and vice versa, so it turns into a head-on (more or less)
pretty quickly. But it sounds as if your firepower might be pretty
>Any limits to where the marker is moved, such as arcs or turning
On the first turn it has to go in the launcher's covered arc. In the
second turn, I'd say it can go anywhere.
>On the second turn, is the player required to maneuver the salvo
against the original target
No--you may have a target in mind but you don't have to announce it.
>Can the SM marker turn around and chase down targets that overflew it?
> Can a player intentionally shoot at a target out of range so as to get
the salvo on a target next turn at the same time as a new salvo from the
same launcher, effectively doubling his throw weight?
Yes, although your opponent knows the first missile is out so actually
hitting with that first missile is a bit tricky.
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