Re: Revised Missiles (long) was Re: [GZG] Heavy missile questions.
From: J L Hilal <jlhilal@y...>
Date: Fri, 9 Jun 2006 18:05:46 -0700 (PDT)
Subject: Re: Revised Missiles (long) was Re: [GZG] Heavy missile questions.
--- Robert N Bryett <firstname.lastname@example.org> wrote:
> Wow! There's a lot of interesting ideas here. I'm not sure *I* fully
> understand them, and I think they'd be a bit complicated for my
> admirals and their opponents (oldest 14 years). Certainly this goes
> well beyond integrating heavy missiles into FT2.5.
Simply the game mechanics of using it are pretty easy. The more
part is the various combinations of warhead/range and the larger classes
If you just take the first part of the post, up to where it says:
"7) For each missile that hits, roll and apply damage as per FB1."
and maybe take LaserLights's suggestion to drop the pre-movement target
tracking, it should be real easy. If your nephew has been reading
then the Stealth, ECM, FCS quality stuff should be easy to introduce.
The range/warhead stuff can be added a few games later, when you are
comfortable with the first part. This is just a wider spectrum of the
ER-SM concept from FB1.
The different size classes definately needs playtesting to find the
balance, but flows naturally out of the range/warhead concept.
> I may comment further once I've had a chance to analyse this.
Please do. I am happy to answer any questions, and I'd like to get
from outside my regular gaming group.
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