Re: Re: [GZG] FT as a fighter combat game?
From: <laserlight@v...>
Date: Fri, 28 Apr 2006 14:38:24 -0500 (CDT)
Subject: Re: Re: [GZG] FT as a fighter combat game?
>From: TooMuchSakeMan
> I'm always curious why so many gamers think that future engineers
would design control systems that allow pilots to '"double their
output" but burn out their engines' when no engineer now would be
allowed to create such a design. Same with ships with insufficient power
to run all their guns unless they risk burn out, et al.
Instead of giving them an "engine burnout" chance, just give them fuel
boxes and say that doubling the thrust costs 3-4 fuel.
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