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Re: [GZG] FT as a fighter combat game?

From: Doug Evans <devans@n...>
Date: Fri, 28 Apr 2006 11:54:24 -0500
Subject: Re: [GZG] FT as a fighter combat game?

Sake'-san wrote on 04/28/2006 11:36:47 AM:

> I'm always curious why so many gamers think that future
> engineers would
> design control systems that allow pilots to '"double their
> output" but burn
> out their engines' when no engineer now would be allowed
> to create such a
> design. Same with ships with insufficient power to run all
> their guns
> unless they risk burn out, et al.

No matter how good the govenors, some damn fool will try to override
them.
;->=

Also, the original design was a racing game; 'Jerry was a race' boat
'driver...'

As an aside, I do recall the WWII Japanese capital ships that used a
special load in the main guns against fighters. When tried, a)
ineffective,
b) tore up the barrel linings as to almost make the guns worthless. Or
so
I've read. I can be, and often am, corrected.

Michael wrote on 04/28/2006 11:45:48 AM:

> I always love the techno-babble of "we'll just reroute
> power from X to Z"
> with out massive work being required.  Not many engineers
> in Hollywood.

Fair's fair, occasionally this line is delivered to a shocked-faced tech
holding massive numbers of wire ends.

The_Beast

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