Re: [GZG] FT as a fighter combat game?
From: Doug Evans <devans@n...>
Date: Wed, 26 Apr 2006 08:13:59 -0500
Subject: Re: [GZG] FT as a fighter combat game?
I know I've seen adaptations attempted, or at least discussed, for
aircraft, in case that's what you're thinking, as opposed to space
fighters, It don't remember any details. Likewise, dashing this off in
the
odd second, so can't do a proper Google crawl.
Must say that the folks doing the adapting, like the folks trying wet
navies, were less than enthusiastic with their results. I think they
were a
bit hard, mind you.
Is anyone else having trouble deciphering some of the space fighter
icons?
The_Beast
Derek wrote on 04/25/2006 10:15:24 PM:
> Has anyone put any thought or effort into modifying Full
> Thrust for use as a fighter combat game? It shouldn't be
> that difficult, using the standard capital ship templates
> for light, medium, and heavy fighters. Fighters should
> probably get more thrust, and I would probably consider
> adding something in to give a benefit for the individual
> pilot and/or gunner's skill.
>
> Am I reinventing the wheel here?
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