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Re: [GZG]FMARPG [SEC=UNCLASSIFIED]

From: "Allan Goodall" <agoodall@h...>
Date: Fri, 21 Apr 2006 13:08:00 -0500
Subject: Re: [GZG]FMARPG [SEC=UNCLASSIFIED]

On 4/21/06, gzg-l-request@lists.csua.berkeley.edu
<gzg-l-request@lists.csua.berkeley.edu> wrote:

> Date: Fri, 21 Apr 2006 11:17:04 -0400
> From: "Roger Books" <roger.books@gmail.com>

> That's exactly what I'm trying to do.  I want  to use this with
Stargate.
> The
> advantage of having a consistent path from RPG to Skirmish to Platoon
> level to DS would be very beneficial.  I think it would be easier to
bolt an
> RPG
> onto the FMA system than it would be to bolt large scale combat onto
an RPG.

I haven't looked at other attempts at an FMA RPG, but I'd be tempted
to go with a "skill die + attribute die" system. Rate attributes by
die type, rate skills by die type, and all skill rolls involve rolling
two dice. You could set difficulty as a target number (something I did
with my SG2 quick play house rules for armour, see
http://www.hyperbear.com/sg2/sg2-house-rules-quick-dirty-fire.html),
or an opposed die type.

Personally, I think there are too many limitations in using the FMA
system for an RPG. There are only 5 die types, which doesn't give you
much differentiation between characters. I think Savage Worlds has
stats and/or skills based on die size, though, so maybe it is feasible
and I'm just being pessimistic.

I forgot to mention these:
- _NEMESIS_: this is a free (well, it's only free because some of us
paid the ransom on it!) modern horror RPG by Greg Stolze (and written
by Greg Stolze, Dennis Detwiller, and Shane Ivey). The game mechanics
are their ORE (One Roll Engine) system. It's a very cool system.
Combat has lots of options, but can be resolved in a single dice roll.
It's the game system they used in their _Godlike_ game. Some work
would need to be done on futuristic weapons, but the game has the
right pace for a combat game. I'm planning to test drive it in a
future _Delta Green_ scenario.

- _Serenity_: when I think of the Tuffleyverse I think of the
technology and "lived in" feel of the _Firefly_ TV show. I have the
RPG based on the show, but haven't done more than glance through it.
It looks pretty good, but there are some short comings and there has
been next to no support for it.

- DP9s Silhouette system: I looked at this way back when I owned Heavy
Gear. This might work for SG2 (it has the right tech level, I
believe). I can't say for sure as I no longer have the game. I got
peeved with DP9 switching figure scales just as I was starting to get
into the game, and dumped all my HG stuff on eBay.

--
Allan Goodall		 http://www.hyperbear.com
agoodall@hyperbear.com
awgoodall@gmail.com

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