Re: [GZG] Dirtside2 (and others) - Alternates for counters
From: "Brian Burger" <blurdesign@g...>
Date: Mon, 17 Apr 2006 15:50:25 -0700
Subject: Re: [GZG] Dirtside2 (and others) - Alternates for counters
Gzg-l mailing list
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 4/17/06, Derek
Rogillio <email@example.com> wrote:
> Don't get me wrong ... I *like* the mechanics of the system. I'm just
> wild about the paper clutter on the battlefield and am looking for a
> replace it.
One thing we've done to reduce the number of counters on the table is
basically get rid of the CO (Confident) markers.
Units start out at CO in most games, so we don't bother deploying all
those CO markers and just mark lower morale levels.
Any unit without a Morale marker is assumed to be at CO.