Re: [GZG] Re: [FT] NAC campaign setup
From: Nyrath the nearly wise <nyrath@p...>
Date: Mon, 17 Apr 2006 09:11:46 -0400
Subject: Re: [GZG] Re: [FT] NAC campaign setup
Frits Kuijlman wrote:
> Good luck! I suppose all those dashed lines indicate 3D problems? I
> suspect that eventually things won't work (in 2d) anymore as people
> will select more stars from the 3D database.
No, the dashed lines (with one exception) indicate
where two empires clash, that is, where a line
starting at a star belonging to one empire directly
connects to a star belonging to a neighbor empire.
The campaign map is not 3-D, nor is it 2-D, it
is what I facetiously call a "two and one-half D"
map, or a "node" map.
Imagine that you take the 3-D map and draw lines
between each star and its two closest neighbors.
Then you take the resulting network, and flatten
it out on a 2-D map, moving the nodes around
so they do not overlap or otherwise obscure each
other.
The advantage is that it avoids fundamental
problem of the 3-D map: two stars may look
close on the map, but in reality they
are far apart in the third dimension.
The disadvantage is that if you want to know
the *third* closest star to a given star,
the node map will not tell you.
Since people playing in the Full Thrust
universe will be mostly concerned with
fleet invasion routes, colonial expansion,
and trade routes, for these purposes
the node map is vastly easier to use.
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