Re:[GZG] [FT] Tactical jump
From: Noam Izenberg <noam.izenberg@j...>
Date: Thu, 6 Apr 2006 14:38:51 -0400
Subject: Re:[GZG] [FT] Tactical jump
I definitely like this. Good rationale for low start speeds across a
Perhaps a start of game initiative phase to determine setup:
1) Roll dice, reroll ties, loser choses "deployment point" somewhere
on the table. Winner chooses second.
2) Roll dice again, winner chooses whether their force is "arriving"
or "in place". Loser is the opposite. In case of ties, both sides are
3) Roll dice, reroll ties for determinig ship placement. Players
alternate placing ships on the board. Ships "in place" stay where
they're put. "Arriving" ships have some misjump possibility - half or
less than that of standard FTL arrival. Ships that arrive but are
displaced off the board are out of play.
Start speed for the game is up to 1xMD for any given ship.
Horrible Gaze'n Apeman (Noam Raphael Izenberg - yes, I'm lookin' at
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