Re: [GZG] Re: Mines
From: Nyrath the nearly wise <nyrath@p...>
Date: Tue, 28 Mar 2006 08:59:41 -0500
Subject: Re: [GZG] Re: Mines
Oerjan Ariander wrote:
> John Tailby wrote:
>> One of the worst things about automated weapon systems is they can
>> persist for years after they were meant to.
>
> If they're poorly designed (and yes, many older types of land mines
are
> IMO criminally poorly designed in that respect!). Well-designed
> automated weapons OTOH are equipped with shut-down timers,
specifically
> to prevent them from persisting after they're meant to.
That does raise the possibility of some interesting
scenarios. One region of the map could be infested with
hundred year old automatic weapons left over from some
ancient battle. Such weapons could be unreliable, both
in activation and in weapons strength.
So a ship captain
could play Russian Roulette, moving through the region
and hoping the weapons either fail to fire upon them
or fire upon them with weak blasts. In a battle,
this could allow them to flank an enemy, or stop
pursuers from following you.
But sometimes your luck runs out...
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