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Re: [GZG] [SGII] Demonstration/initiation scenario tips

From: Indy <indy.kochte@g...>
Date: Mon, 27 Mar 2006 14:57:47 -0500
Subject: Re: [GZG] [SGII] Demonstration/initiation scenario tips

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Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 3/27/06,
laserlight@verizon.net <laserlight@verizon.net> wrote:
>
> >From: le TiYo
> >Would like to know if some of you guys could give me some tips about
> running this sort of games for newbies?TiYo
>
> Don't include vehicles.
> Encourage players to be aggressive. Have extra units in reserve for
them
> so that people can still have somethng to play if their first command
gets
> wiped out.
> Keep things moving -- don't let them mull over their choices for ten
> minutes, make them decide quickly.

In that vein...

Streamline. Don't use *all* the rules. Particularly the more complicated
ones. KISS.

Abstract some of the more complicated but necessary-to-use rules into
'GM
decision/dialogue/game effect'

Mk


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