Re: [GZG] [SGII] Demonstration/initiation scenario tips
From: <laserlight@v...>
Date: Mon, 27 Mar 2006 13:09:45 -0600 (CST)
Subject: Re: [GZG] [SGII] Demonstration/initiation scenario tips
>From: le TiYo
>Would like to know if some of you guys could give me some tips about
running this sort of games for newbies?TiYo
Don't include vehicles.
Encourage players to be aggressive. Have extra units in reserve for them
so that people can still have somethng to play if their first command
gets wiped out.
Keep things moving -- don't let them mull over their choices for ten
minutes, make them decide quickly.
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