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Re: Re: [GZG] DSIII q

From: John K Lerchey <lerchey@a...>
Date: Thu, 16 Mar 2006 15:14:44 -0500 (EST)
Subject: Re: Re: [GZG] DSIII q

>> DS3 essentially aims to take the old description of combat as
consisting of
>> "long periods of boredom punctuated by moments of intense terror" and
shift
>> the time scales so the player can concentrate on the terror instead
of on
>> the boredom <g>
>>
...<piquet sucks :) >

>
>     One possible suggestion:	In situations with a mobile attacker and
a
>   static defender, you may want to allow the whole attacking force to
activate
>   at once.  Alternatively, allow sub units to be entirely activated by
the
>   main leader with one activation.  It could speed up some pieces of
it.
>

But you *can* and players *do*.  The cascading activation system having
a 
command unit burn command points does this.  Maybe they don't produce 
*enough* command points, but that's just a detail.

K'hiff attackers:

Command Group
	Command Platon
	Support Platoon
	Air Platoon

Company A:
	Command Platoon
	Heavy Tank Platoon
	Medium Tank Platoon
	Medium Tank Platoon

Companies B and C as A.

The K'hiff command group activates and generates his QD in command
points 
(if that's not enough, consider an option to allow them to generate 2QD
or 
QD*2, or multiply based on color <shrug>).  He now activates the company

commanders for A, B, and C, who in turn generate command points to 
activate their platoons.

If that's not a battalion wide mass activation, I don't know what is. :)

J
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