Re: Re: [GZG] DSIII q
From: John K Lerchey <lerchey@a...>
Date: Thu, 16 Mar 2006 15:14:44 -0500 (EST)
Subject: Re: Re: [GZG] DSIII q
>> DS3 essentially aims to take the old description of combat as
consisting of
>> "long periods of boredom punctuated by moments of intense terror" and
shift
>> the time scales so the player can concentrate on the terror instead
of on
>> the boredom <g>
>>
...<piquet sucks :) >
>
> One possible suggestion: In situations with a mobile attacker and
a
> static defender, you may want to allow the whole attacking force to
activate
> at once. Alternatively, allow sub units to be entirely activated by
the
> main leader with one activation. It could speed up some pieces of
it.
>
But you *can* and players *do*. The cascading activation system having
a
command unit burn command points does this. Maybe they don't produce
*enough* command points, but that's just a detail.
K'hiff attackers:
Command Group
Command Platon
Support Platoon
Air Platoon
Company A:
Command Platoon
Heavy Tank Platoon
Medium Tank Platoon
Medium Tank Platoon
Companies B and C as A.
The K'hiff command group activates and generates his QD in command
points
(if that's not enough, consider an option to allow them to generate 2QD
or
QD*2, or multiply based on color <shrug>). He now activates the company
commanders for A, B, and C, who in turn generate command points to
activate their platoons.
If that's not a battalion wide mass activation, I don't know what is. :)
J
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l