Re: [GZG] DSIII q
From: damosan@c...
Date: Wed, 08 Mar 2006 22:17:11 +0000
Subject: Re: [GZG] DSIII q
-------------- Original message ----------------------
From: John K Lerchey <lerchey@andrew.cmu.edu>
> Seriously though, the same problem does exist in *most* game systems
to
> some degree or another. I think that as we develop examples of turns
and
> add finer tuning to the scenarios (and maybe even a 1 page "Tactical
> Considerations" guide!), things will work out.
>
This problem *especially* exists in Crossfire. Crossfire is pretty much
designed to be played with 2 players. With my regular group we normally
have 6-8 players.
To get around this I simply turned the Crossfire game into a team
exercise-- each player on a side has their company of infantry or
platoon of tanks (or whatever) but they as a side determine who will
activate next.
It makes for a very hectic game at times. Especially when Mr. Damo
introduces the Chess Clock.
--
Damo
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