Re: [GZG] DSIII q
From: Robert Makowsky <rmakowsky@y...>
Date: Tue, 7 Mar 2006 02:18:52 -0800 (PST)
Subject: Re: [GZG] DSIII q
Grant,
I agree most heartily and like to see simple and
flexible with optional rules for genre.
Games that deal easily with a larger number of players
are also a good thing. In our club in NJ we are
always playing 4-6 players with occasional 8 player
games. It is much more fun to have a set of rules
that keeps everyone occupied.
So for the record I agree with you on playability. I
just would not want to see simulation take too much of
a back seat to it.
Bob Makowsky
--- "Grant A. Ladue" <ladue@cse.Buffalo.EDU> wrote:
>
> Let me rephrase it then. For me, a "convention"
> game implies at least 2
> players to a side and usually has more. Quite
> frequently, more than 1 of these
> players will be new to the game. Almost all of our
> local games fall into this
> type of category whether they are played at a
> convention or not. As such, I
> would prefer to see the rules be set up such that it
> minimizes the chances that
> one or more of these players spends most of the game
> doing nothing.
>
> Now, that said, I've got no problem with the rules
> being configured the way
> they currently are if that works well for smaller
> groups of players. I would
> just like to see a "standarized" set of options that
> would allow groups to run
> it in a more "group friendly" way when appropriate.
> I'm a big fan of optional
> rules that help to prevent a large accumulation of
> "house rules" to achieve the
> same effect. Optional rules have the advantage of
> being accessible to all and
> allow for formal answers to questions that arise. I
> find that flexibility in
> a ruleset is highly preferable.
>
>
> grant
>
>
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