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Re: [GZG] DSIII q

From: "Grant A. Ladue" <ladue@c...>
Date: Mon, 6 Mar 2006 15:02:40 -0500 (EST)
Subject: Re: [GZG] DSIII q

> 
> Yup, except that if he had had elements in either of the the otehr two

> platoons, he would have been involved.
> 

   Yes, except if it was his elements that became shaken each time. 
Now, I 
 know what most people are thinking -- "what are the odds?", but what
are the 
 odds that all three elements of a platoon get shaken quickly either? 
Any 
 three squads can go to ground at almost any point.  An extensive
firefight 
 after that point will leave that player out of it.

   I should probably let this go, but I sort of pay attention to another
rule
 set called Picquet that has a similiar problem in convention settings. 

 Eventually several house rule variants to get around it became so
prevalent
 that they became effectively back written into the rules as options. 
In this
 case, I'd rather the option just be there from the start.

   Of course, it's entirely possible that it is just really really rare.
 I'd
 like to see the people trying it out on their own to pay attention to
all the
 units and see if long inactive times are common or not.  Consider what
would
 have happened if all of those forces were commanded by one person.

   grant
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