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RE: [GZG] Re: [SG2] Terrain layout

From: "Michael Brown" <mwsaber6@m...>
Date: Wed, 1 Mar 2006 13:04:48 -0700
Subject: RE: [GZG] Re: [SG2] Terrain layout

So Fort Lewis?	2-77 AR?

-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Andreas Udby
Sent: Wednesday, March 01, 2006 12:29 PM
To: gzg-l@lists.csua.berkeley.edu
Subject: [GZG] Re: [SG2] Terrain layout

I prefer to take an actual aerial photo or map and try my best to
recreate
it.  Isn't always possible, and for Stargrunt it requires some scaling,
but
it can be fun to set up something based on local terrain that someone
else
might recognize.  "So, my Kra'vaks advanced from the cover of the
Starbucks,
through the drainage ditch, up to the corner of the Wal-Mart.  There's
no
way that your APC could have seen them from behind that McDonalds!"  But
seriously, real life can always kick the butt of "imagined" terrain, and
has
a much more realistic feel than heaps o' trees clumped together every
12".
Even if it isn't balanced in terms of cover and concealment, the real
world
never is, either.  Some real-world examples --

This motel is about two minutes' drive from my house:

http://maps.google.com/maps?f=q&hl=en&q=99201&ll=47.751898,-117.400927&s
pn=0
002536,0.006781&t=k

There's tons of different terrain in just that little patch of ground.
Dense neighborhoods on the left with trees intermixed;	low-density
commercial on the right, with some wide-open parking lots to provide
danger
zones and fields of fire.  

Here's my battalion's motor pools at my last duty station when in the
Army
(Note the lack of tanks -- they've been in Iraq for many, many moons
now):

http://maps.google.com/maps?f=q&hl=en&q=98433&t=k&ll=47.066051,-122.5891
13&s
pn=0.002412,0.006695&t=k

Another example of open fields of fire interspersed with hard cover
(vehicles, buildings), soft cover (trees and brush), and linear
engagement
areas (streets and tank trails).

Here's my alma mater:

http://chrismilian.info/cornell.htm

Again, a good mix of cover and concealment, danger zones, avenues of
approach, and so forth.

Maybe it's my inherent laziness (okay, it's *probably* my inherent
laziness!), but I find it best just to look to the world around me when
setting up terrain on the tabletop.

HTH,
Andreas

> Date: Wed, 01 Mar 2006 07:42:20 -0800
> From: "laserlight" <laserlight@quixnet.net>
> Subject: [GZG] [SG2] Terrain layout
> To: gzg-l@lists.csua.berkeley.edu
> Message-ID: <4405c0dc.175.c9c.8023@quixnet.net>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> When you're setting up a SG game--say a pickup game on a 4x6
> table-- what's your rule of thumb for setting up terrain?
> How much hard cover, soft cover, and items that block LOS
> (hills, woods)?
> 

-- 
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