Prev: [GZG] RIP Andreas Katsulas Next: [GZG] Re: Data cards

[GZG] MGs in SG2

From: "Thomas Barclay" <kaladorn@m...>
Date: Wed, 15 Feb 2006 17:48:33 -0500
Subject: [GZG] MGs in SG2

Claus was asking about MGs for vehicles....

I take a slightly more nuanced tack than the strict SG2 rules. The APSW
class in Dirtside
II covers both AGLs like the AGS-30 and Mark 19 (belt fed, automatic
fire capable) and
medium and heavy machine guns (such as the MAG-58/C6/M249 and the
Browing .50 M2HB). 

It seems to me that the "SAW" in the rulebook doesn't do a good job of
capturing these
sorts of weapons, nor does D4 fire control (manual fire control) do
justice to the sort of
firepower they bring to bear. 

So, when I use MGs, I use stats something like this: 
Heavy MG - Firepower: D10 Impact: Either D16 or 2D8. (I have a bunch of
D16s... great dice!)
Medium MG - Firewpower: D12 Impact: D10

This makes the .50 fairly dangerous to PA who are running with a D12
armour dice (and to
soft-skinned vehicles).

It also captures the fact the bigger MGs sometimes have a lower RoF than
their smaller
counterparts. (You can use D12 FP if you want a faster firing version). 

For the AGL, I think I'd use something like FP: D12 IMP: D12 or FP: D10
IMP: 2d8*
depending on if they're firing HE or some sort of AP round. 

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: [GZG] RIP Andreas Katsulas Next: [GZG] Re: Data cards